overbarrel49 wrote:The problem with restricting the dialog in my toons is that these are usually taken from my fantasies, many of which are quite detailed. Also, while I can do some things to limit the number of words, the thoughts and feelings of the players are just as important as the artwork. In this case, where the girls are discussing all this, the dialog is often the most arousing part, which makes it even more difficult to find places to make cuts. Perhaps what I need is a different format, rather than the comic book style that I normally use but I can't imagine what that would be.
I wanted to make sure this point is emphasized, Phil, which is why I've quoted it above. The inability of comics to sustain extended dialogue is, in my opinion, the great weakness of the medium. It may even be a
fatal weakness in that I remain unconvinced comics can reach the artistic heights of other literary forms. The fact is there's plenty of "talk" in most good stories. Let's take a well-known example from perhaps the greatest play ever written, and see what happened when
Will Eisner, creator of
The Spirit and
Blackhawk, as an experiment once attempted to render Hamlet's famous soliloquy (Act III, scene 1) into comics form:
Copyright 1985
Will Eisner. First published in June 1981 (Web-Ed's collection).
I think Eisner pulled it off pretty well, although we should remember he was trying to show young artists how the expressive use of body posture and facial expressions becomes more difficult as the accompanying words become more significant - you really can't edit Will Shakespeare down to make more room for your drawing! - rather than attempting to adapt the entire play. Can you imagine how many pages of art would be required to get us through all five acts of the play?
As a writer, I can state from experience that even when writing pure prose (fiction) you need to be as economical as you can, although there's no need to overdo it as I think
Hemingway did, for example. At the same time, however, without extended dialogue you're going to be severely hamstrung. You won't get very far in drama without some good speeches, although Hollywood tries by substituting karate-chopping and things being blown up for human interaction (you might say by substituting
directing for
writing). It doesn't succeed.
I have only scripted one issue of a comic book, and while I over-wrote it slightly, since I was already an experienced writer by that time I didn't do it too badly, and I quickly learned from the finished pages just how much could be fit into one panel (the comic's name cannot be revealed here, alas). I had several M/F and F/F spankings planned for mainly humorous effect in the future, but sadly the first issue was also the last so they were never drawn.
Back to our original problem: I can't really suggest a good solution as I can't think of another way for you to tell the kind of stories you want to. You could do basically illustrated stories like
Hal Foster did with
Prince Valiant, but I think you'd still have exactly the same problem with getting the necessary dialogue in. Perhaps the best you can do is continue as you have done, making any small changes you can to minimize the difficulty with the dialogue.